VIDEO GAMES
Grey Area
Music, Dialogue, and Direction by TJ Rubin
SFX and Implementation by Neil Whitford
Concept by TJ Rubin and Neil Whitford
Video game demo created in Unity.
Synopsis: Mitch is one with the night as he explores the murky underbelly of a city run by rivaling mafia gangs. The player will control Mitch, our protagonist—a man whose partner has gone missing. Fearing the worst, Mitch embarks on a journey to recover his partner and avenge him. Suspense will mount as our player searches for clues in both hidden and plain sight while infiltrating various mafia rings, narrowly escapes plots to kill him, and engages in sweltering (and dangerous) affairs to uncover the truth of his partner’s whereabouts. But the truth may not appear as it seems. Not with his partner, the gangs, or even himself…
Themes: Neo-Noir, Action-Adventure, Mystery, LGBTQIA+
V.O. by TJ Rubin and Neil Whitford
More Music Cues
The following are an assortment of music cues created during study at Berklee College of Music Online’s video game scoring courses. These cues are meant to be looped.